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7 mages guide
7 mages guide













The thing is divine glaive is good late game vs everything and amazing vs tanks and fighters. This may single handedly be the most important item for you if you are the main damage dealer of the team and enemies have tanky heroes.Īlso, if you have only one slot, Divine Glaive>Genius wand 95% of the time.ĭivine glaive is overall a better item, however if your role is to anticarry (exclusively counter a precise set of carries) you might want to build genius wand.

7 mages guide

TLDR: Divine Glaive=Percentage Magic Penetration= Tank Killer & Burst carry killer With Fully Stacked and max level Genius wand: (15+(10x3))+ 19.5= 64.5 Magic Penetration With Divine Glaive and Mage emblem: 70/100x200 + 19.5= 159.5 Magic Penetration Simple math: Let us suppose the enemy has 200 magic res. Imo genius wand is only useful if you are a mage and your carry is a mage/assassin like harley/karina/selena/gusion and also useful in brawl if your team has more than 2 mage.Īs op said, if you are the only mage, divine glaive is always the better option (its even cheaper). So if the enemies build more magic defense, you’ll just tickle them. Genius wand only gives a certain penetration and its not percentage based. This and magic penetration boots is all the penetration you need to kill the tankiest of the tankiest heroes. Keep in mind that mage emblem already gives 19.5 magic penetration. Cause your burst skill will penetrate 70% of the resistance.

7 mages guide

This is useful for hurting alllllll the annoying tanks and tanky fighters.Īlso useful if the enemy mage/carry/fighter has built athenas sheild.Īnd even more useful if the mage you are using is a burst mage. That means no matter how many Magic defense items the enemies build, youll penetrate 70% or 40% of the resistance. Keep in mind that this is percentage based penetration. 70% penetration if you than 70% HP, 40% penetration if you have less than 70% HP. And even op has given a very simple description for it :Magic Resist Penetration.īut what op missed is that it gives Magic Resist Penetration, based on percentage. I see that most people here are underestimating the divine glaive. Wings is like its description, you left 1 slot, you are rich, nth else to buy, buy wings, nth give more stats than it but really expensive. Yve S1 can take almost half HP with this combo. Holy crystal, to me COD to LT to HC is a "trinity" once u got all 3, all your skills hurts like mad. Some feel cecil need it, but opinions varies. U know.mage that are blue buff reliance in the 1 2 2 meta? But dont do jungling now? Cyclops, esme, harith, lunox is the most mana intensive mage i can think of that need it. Genius wand i only use in brawl when my whole team is magic dealer.Įnchanted talimen, you can see it as a "blue buff". Niche item like feather of heaven is for attack speed mage, i know zhask uses it, esme used to but like not anymore, harith should benefit from it too.Ĭalamity reaper if you need mana and deal basic attk between skills, like harith, esme. Winter trucheon is enemy have very good back line divers.ĭivine glaive is you start seeing alot athena shield being build even on their carries.Ĭoncentrated energy for mage with good sustain like guin, silv. Mage who do lingering damage like vex, valir, chang e is good to have glowing wand for the burn.

7 mages guide

Mage with good AOE skills like valir, vale, pharsa, chang e, etc is good to get NOD, usually an earlier core item since meta.is now all crazy healer like esme, silv, pacquito, yu zhong, lapu, ben, uranus. The mages i know that do that is cecil, pharsa, vale, eudora. I think most meta mage now run COD to LT. Since i commented on the previous thread requesting for it.thanks for creating one as a thread on its own.















7 mages guide